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SMU Digital Game-Based Learning Earns Global Recognition

Singapore Management University (SMU) has received international recognition for excellence in digital education, earning a Highly Commended award at the Digital Education Awards 2025 for its innovative initiative, CSI: Statistics Learning. The accolade places SMU among a select group of global institutions recognised for advancing teaching and learning through technology.

The award was presented in the Digital Game-Based Learning Product of the Year category, underscoring SMU’s strength in combining creativity, pedagogy, and technology. The recognition highlights how SMU digital game-based learning initiatives are reshaping student engagement and learning outcomes in higher education.

Transforming Statistics Through Immersive Learning

The award-winning initiative was developed by Rosie Ching, Principal Lecturer of Statistics at Singapore Management University  . Designed to address students’ long-standing challenges with statistics, CSI: Statistics Learning uses an immersive, narrative-driven format to make complex concepts more accessible.

In the game, students assume the role of undercover agents tasked with solving real-world data problems. By framing statistical analysis within investigative missions, the initiative transforms a traditionally intimidating subject into an interactive and confidence-building experience. This approach has become a flagship example of SMU digital game-based learning in practice.

Praise From International Judges

The CSI series was named one of the best examples of game-based learning in higher education by an international panel of judges. The initiative's creative design, high learner engagement, and evident educational benefit were praised by the judges.

They also highlighted the project's continued relevance over time, pointing to its longevity and continuously favorable learner feedback as important contributing aspects. The program shows how digital learning tools can deliver challenging academic content without sacrificing student motivation or fun, the panel said.

Global Reach and Lasting Impact

The CSI project began in 2012 and has since developed into a trilogy that includes CSI: Agent on a Mission, CSI: The Prequel, and the forthcoming CSI: Back in Time. Over 4,000 SMU undergraduates have watched the games over the course of more than thirteen years, and they have received over 720,000 views worldwide.

As evidence of its impact outside of the university's classrooms, Singapore Management University 's digital game-based learning program now reaches students in 54 nations. The initiative's capacity to engage students from a variety of academic backgrounds and learning styles has led to its ongoing appeal on a global scale, according to the judges.

Thoughtful Design Enhances Learning Outcomes

The CSI series' meticulously planned design is the key to its success. The games incorporate inclusive gaming mechanics, problem-solving quests, multimedia narrative, and real data tools. Every mission guides students via structured narratives that support learning objectives while posing analytical problems.

The program's usage of specially created CSI Passports, which students obtain at various stages, is one of its unique features. These act as indicators of development and success, inspiring students and strengthening their conceptual knowledge. This methodical yet adaptable technique is a prime example of how SMU digital game-based learning fosters profound, significant involvement.

Positive Student Feedback and Reduced Anxiety

Feedback from students has repeatedly emphasized the CSI series' transforming power. Many students who had previously found statistics difficult or intimidating experienced a dramatic change in perspective, characterizing the experience as fun, interesting, and empowering.

Numerous pupils reported that the activities encouraged curiosity and confidence while helping them get over their fear of numbers. The program changed how many people thought about statistics, transforming it from a perceived barrier into an engaging educational experience.

International Standing in Digital Education

With the Highly Commended award, SMU joins prestigious international organizations and institutions acknowledged for their innovative contributions to digital education. The category had submissions from Australia, North America, and Europe, and Kahoot! won the Gold Award.

In addition to the award, CSI: Statistics Learning has contributed to scholarly conversations on digital pedagogy and been presented at worldwide academic conferences. This increased visibility enhances SMU's standing as a pioneer in cutting-edge instruction.

Setting a Benchmark for Future Learning

Reflecting on the recognition, Ching said the CSI series was created to help students overcome fear and build confidence in statistics. She emphasised that learning can be both rigorous and enjoyable, and that game-based approaches provide a supportive environment for mastering complex concepts.

With its international recognition, Singapore Management University  digital game-based learning continues to set a benchmark for how storytelling, technology, and pedagogy can be combined to deliver impactful, student-centred education.

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